For most constructed decks, around 22 to 26 lands is common, though ramp spells or artifact cards that produce mana can change that number
Pippin, Guard of the Citadel When you play against a Pippin, Guard of the Citadel, it's pretty easy to see how this is annoying to play against

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Some exile which is generally optimal however of those many allow for the possibility of return to play which greatly reduces the reliability and usually places them below simple destroy effects
My regular Grand Art Tour readers know I rarely, if ever, use the term best when it comes to talking about a Magic painting in a larger group of artwork
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